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This is my effort to convert the C++ OpenGL tutorials written by Jason L. McKesson for his book "Learning Modern 3D Graphics Programming", into python.

I use python 2.7, pyOpenGL, and pygame for this project. Dure to compatibility problems, GLSL 130 is used here rather than the GLSL 330 from the original tutorials. In order to make the code feel more like python I have changed variable names and program structure where I have deemed it appropriate.

In the end this project is about me learning OpenGL, but, as I myself had considerable difficulty in finding adequate Python OpenGL examples that weren't hopelessly obsolete, I would like to share this.

(I intend to translate the entire book into Python but this will likely take me some time.)

The original tutorials and original C++ code can be found here:
arcsynthesis
Note: The arcsynthesis site appears to have disappeared. Please refer to the included pdf for the original tutorial.

Cheers,
Sean J. McKiernan
-Mek

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