- Hierarchical design to minimize complexity, control flow, and data flow
- Scalable networked multiplayer with high-latency mitigation using client-side prediction (RakNet)
- Ogre3D integration with NVIDIA PhysX - static/dynamic object support
- Kinematic character controller for world navigation (using NVIDIA PhysX)
- Fundamental first-person shooter mechanics; player-world interaction
- UI implementation using CEGUI, chat support for multiplayer
- Gamepad input support for first-person camera
- 3D sound support using irrKlang
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Note: Exeuction flow chart was provided for presentation purposes - for those I talked to not familiar with game loops