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Talos

  • Hierarchical design to minimize complexity, control flow, and data flow
  • Scalable networked multiplayer with high-latency mitigation using client-side prediction (RakNet)
  • Ogre3D integration with NVIDIA PhysX - static/dynamic object support
  • Kinematic character controller for world navigation (using NVIDIA PhysX)
  • Fundamental first-person shooter mechanics; player-world interaction
  • UI implementation using CEGUI, chat support for multiplayer
  • Gamepad input support for first-person camera
  • 3D sound support using irrKlang

poster

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Note: Exeuction flow chart was provided for presentation purposes - for those I talked to not familiar with game loops

flowchart

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3D game framework/engine with network multiplayer (2015)

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