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Let’s shift into higher gear! Following up on Rtv1, RT pushes the limits of what Raytracing can do: mirror effect, transparency, object cutting, texture application…Use the preceding project to create an infrastructure capable of supporting all these ramifications and obtain sublime computer-generated images.

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Let’s shift into higher gear! Following up on Rtv1, RT pushes the limits of what Raytracing can do: mirror effect, transparency, object cutting, texture application…Use the preceding project to create an infrastructure capable of supporting all these ramifications and obtain sublime computer-generated images.

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Let’s shift into higher gear! Following up on Rtv1, RT pushes the limits of what Raytracing can do: mirror effect, transparency, object cutting, texture application…Use the preceding project to create an infrastructure capable of supporting all these ramifications and obtain sublime computer-generated images.

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