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Releases: Meowmaritus/DSAnimStudio

DS Anim Studio v4.9.9 HOTFIX

10 May 00:18
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  • Fixed HKX export for DS3 (the fix from v4.9.6 accidentally got undone).
  • Fixed issue where modded Demon's Souls DCX files packed with incorrect uncompressed size value wouldn't load (the fix from v4.9.7 accidentally got undone).

DS Anim Studio v4.9.8 HOTFIX

01 May 07:06
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  • Fixed issue where DS3 DLC files could not be loaded.

DS Anim Studio v4.9.7 HOTFIX

13 Oct 06:14
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  • Fixed issue where Demon's Souls TAE files were corrupted on save.
  • Fixes issue where modded Demon's Souls DCX files packed with incorrect uncompressed size value wouldn't load.
  • Changed the default game directory to point to /USRDIR/ instead of /USRDIR/chr/ for Demon's Souls's more nested character files.

DS Anim Studio v4.9.6 HOTFIX

11 Oct 16:59
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  • Fixes HKX export for Dark Souls 3

DS Anim Studio v4.9.5 HOTFIX

07 Oct 05:03
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  • Implemented the Force Ingame Entity Reload Now option for Sekiro v1.06.

DS Anim Studio v4.9.4 HOTFIX

27 Jul 19:11
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  • Fixed Elden Ring c0000.anibnd.dcx not loading after patch 1.10 and added new PVP Iframes jumptable entry.
    • Note: The newly-added "PVP Iframes" jumptable should be named "PvE Only IFrames". The person who told me how they worked got it flipped around.
  • Fixed an issue when exporting HKX from games other than Sekiro and Elden Ring (only tested on DS3 but should fix all other games)
  • Fixed an issue where Torrent double jump sound would get cutoff due to slight mismapping of the sound event (might fix other things)

DS Anim Studio v4.9.3 - With URI Protocol

27 Jul 19:08
87db96b
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I'm basically making this a release to capture the source code of the URI protocol version before I temporarily overwrite the addition of the uri protocol with a temporary hotfix.

Once V5 is released, Everything will be back to normal and the original commit which added this will be back in the commit history.

Sorry for any confusion.

DS Anim Studio v4.9.3

03 Jan 17:34
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DS Anim Studio Version 3.0.5

02 Jan 21:16
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Changes/Additions:

  • Edit Animation Properties now properly displays anim sub-ID values as XXXX / XXXXXX rather than a00_XXX / a000_XXXXXX.
  • Hovering over formatting errors in Edit Animation Properties now shows an explanation tooltip.
  • Invalid animation IDs now display in red on the animation list on the left.

Fixes:

  • You can no longer put anim sub-IDs greater than 9999 / 999999 or less than 0.
  • You can no longer click the Accept Changes button in Edit Animation Properies while formatting errors are present.
  • Pasted events now do not improperly save row data in legacy games while the Save Row Data To Legacy Games option is off and show up on different rows after saving etc.
  • Model opacity events now affect player weapons again.
  • The new Save Row Data To Legacy Games option in 3.0.0 (which forces DeS/DS1/DS1R files to be saved with additional event group data to keep track of which row each event is on like in BB/DS3/SDT) is now actually able to be toggled in the menu under File. I will admit I literally forgot. This option also has received additional polish to (hopefully) ensure that you never accidentally wipe all custom row data by accident.

Also see v3.0.2 changelog

Also see v3.0.3 changelog

Also see v3.0.4 changelog

DS Anim Studio Version 3.0.4

29 Dec 02:50
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Changes/Additions:

  • Edit Animation Properties screen has animation name field in it again.
  • Edit Animation Properties now uses the old style of animation ID entry, allowing XXXYYYYYY format or aXXX_YYYYYY format.

Fixes:

  • Edit animation name screen now is properly updated to Imgui and no longer crashes.
  • While user input popups (such as the edit animation name popup) are showing, you can no longer activate playback transport hotkeys such as spacebar to play/pause or left/right arrows to step frames.

Also see v3.0.2 changelog

Also see v3.0.3 changelog