Releases: Meowmaritus/FBX2FLVER
Releases · Meowmaritus/FBX2FLVER
FBX2FLVER Beta V0.1.7
- Fixed FLVER file version not being properly set based on preset, causing errors in multiple games.
- Fixed TPF header flags not being properly set based on preset, causing errors in multiple games.
- Fixed custom texture names crashing Dark Souls II.
- Fixed UI just freezing when you clicked import with no indication of progress, then suddenly unfreezing and spitting out all the output at once.
- Console is now cleared automatically before each import.
FBX2FLVER Beta V0.1.6
Fixes
- MTDBND loading errors should no longer softlock the application.
FBX2FLVER Beta V0.1.5
Additions:
- Calculates model, mesh, and bone bounding box values which may prevent rendering bugs in some games.
Fixes
- Fixed an oversight where I forgot to reverse an early design decision to use the Reflection Map channel of the FBX for the _r reflectance map in DS3 using DS3Skinned preset. Now it just uses the Specular Map channel like the other presets like I wanted it to.
FBX2FLVER Beta V0.1.4
Fixes:
- Fixed very bad GUI oversight that made import errors softlock the GUI.
- Made the internal BND file picker not allow you to exit out of it without picking a file resulting in an instant crash anymore.
FBX2FLVER Beta V0.1.3
v0.1.3-beta Fixed to work with latest SoulsFormats