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Releases: Meowmaritus/FBX2FLVER

FBX2FLVER Beta V0.1.7

13 Aug 01:18
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FBX2FLVER Beta V0.1.7 Pre-release
Pre-release
  • Fixed FLVER file version not being properly set based on preset, causing errors in multiple games.
  • Fixed TPF header flags not being properly set based on preset, causing errors in multiple games.
  • Fixed custom texture names crashing Dark Souls II.
  • Fixed UI just freezing when you clicked import with no indication of progress, then suddenly unfreezing and spitting out all the output at once.
  • Console is now cleared automatically before each import.

FBX2FLVER Beta V0.1.6

20 Jul 20:37
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FBX2FLVER Beta V0.1.6 Pre-release
Pre-release

Fixes

  • MTDBND loading errors should no longer softlock the application.

FBX2FLVER Beta V0.1.5

20 Jul 19:44
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FBX2FLVER Beta V0.1.5 Pre-release
Pre-release

Additions:

  • Calculates model, mesh, and bone bounding box values which may prevent rendering bugs in some games.

Fixes

  • Fixed an oversight where I forgot to reverse an early design decision to use the Reflection Map channel of the FBX for the _r reflectance map in DS3 using DS3Skinned preset. Now it just uses the Specular Map channel like the other presets like I wanted it to.

FBX2FLVER Beta V0.1.4

19 Jul 22:51
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FBX2FLVER Beta V0.1.4 Pre-release
Pre-release

Fixes:

  • Fixed very bad GUI oversight that made import errors softlock the GUI.
  • Made the internal BND file picker not allow you to exit out of it without picking a file resulting in an instant crash anymore.

FBX2FLVER Beta V0.1.3

19 Jul 22:37
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FBX2FLVER Beta V0.1.3 Pre-release
Pre-release
v0.1.3-beta

Fixed to work with latest SoulsFormats