The MMORPG Meridian 59
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akirmse Merge pull request #355 from treymd/broadcast_mana
Made broadcast mana penalty a setting that can be changed at runtime
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bbgun Backward-compatible changes to improve Visual Studio 2017 compatibility. Jan 20, 2018
bin Build wavemix audio DLL from source. Jan 22, 2018
blakcomp Linux makefile improvements. Sep 21, 2015
blakdeco Make blakdeco run on Linux Jul 19, 2014
blakdiff Initial upload of Meridian 59 Sep 15, 2012
blakserv fix non-blocking fix--need to do it to the new socket (whoops) Sep 16, 2018
clientd3d Use player's default browser; remove browser setting. Sep 7, 2018
club Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
design NDS-era design documentation Mar 18, 2013
dlg Initial upload of Meridian 59 Sep 15, 2012
doc Initial upload of Meridian 59 Sep 15, 2012
gelmaker Initial upload of Meridian 59 Sep 15, 2012
include Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
install Fix installation with non-admin user. Aug 29, 2018
keybind Move linker flags to one place Dec 31, 2014
kod Set default mana penalty percent to 50% to match prior behaviour Sep 20, 2018
lib Build wavemix audio DLL from source. Jan 22, 2018
libarchive Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
libpng Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
makebgf Backward-compatible changes to improve Visual Studio 2017 compatibility. Jan 20, 2018
manual Initial upload of Meridian 59 Sep 15, 2012
module Merge branch 'master' of https://github.com/Meridian59/Meridian59 Aug 20, 2018
music/xmi Initial upload of Meridian 59 Sep 15, 2012
resource Fix case of room files for Linux. Dec 29, 2015
roomedit Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
run Build wavemix audio DLL from source. Jan 22, 2018
tools Remove all uses of decryption, since files are no longer encrypted Jul 5, 2013
util Linux makefile improvements. Sep 21, 2015
wavemix Build wavemix audio DLL from source. Jan 22, 2018
zlib Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
.gitignore Build wavemix audio DLL from source. Jan 22, 2018
LICENSE Build wavemix audio DLL from source. Jan 22, 2018
MeridianPalette.BMP Initial upload of Meridian 59 Sep 15, 2012
README Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
blakston.pal Initial upload of Meridian 59 Sep 15, 2012
common.mak Build third-party libraries from source with Visual Studio 2017. Jan 21, 2018
common.mak.linux Add debugging flag for Linux compiles. Dec 31, 2015
makefile Build wavemix audio DLL from source. Jan 22, 2018
rules.mak Initial upload of Meridian 59 Sep 15, 2012
rules.mak.linux fix up blakserv makefile, mutex for linux Jan 8, 2016

README

Meridian 59 v1.1, January, 2015
Andrew Kirmse and Chris Kirmse

Copyright 1994-2016 Andrew Kirmse and Chris Kirmse
All rights reserved.  Meridian is a registered trademark.


LICENSE

This project is distributed under a license that is described in the
LICENSE file.  The license does not cover the game content (artwork,
rooms, audio, etc.), which are not included.

Note that "Meridian" is a registered trademark and you may not use it
without our written permission.

The license requires that if you redistribute this code in any form,
you must make the source code available, including any changes you
make.  We would love it if you would contribute your changes back to
the original source so that everyone can benefit.


WHAT'S INCLUDED AND NOT INCLUDED

The source to the client, server, game code, Blakod compiler, room
editor, and all associated tools are included.  The source code to the
Miles Sound System audio library and the fallback waveplay.dll are not
included.


BUILD INSTRUCTIONS

The code has been built successfully with Microsoft Visual Studio 2017
Express, which you can download for free at http://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx

1. Make sure Visual Studio's binaries are in your path, e.g. by using
the vcvars32.bat script that comes with Visual Studio.

2. Go to the top-level directory (the one that contains this README).

3. Type "nmake" to build debug versions, or "nmake RELEASE=1" to build
release versions.

RUN INSTRUCTIONS

After building the code, a server install is available in the
run\server directory.  Type "blakserv.exe" in that directory to run
the server.

A client install is available in the run\localclient directory.  You
will need to retrieve the artwork, rooms, and audio files from
elsewhere and copy them into the resource subdirectory.

The first thing you'll probably want to do is create an admin account
on the server so that you can log in.  Go to the "Administration" tab
on the server's interface and enter the command:

create account admin joe.smith password
 
(Don't use this default account name or password, or people will
likely take over your server. You'll get back a message like "Created
ACCOUNT 4".)

Then create a character slot on that account with

create admin 4

You'll now be able to log in with this account name and password.  Be
sure to "save game" from the server interface to save this new
account.

You can point your local client at your local server by running the
client (meridian.exe) with command line flags, like this:

meridian.exe /U:joe.smith /W:password /H:localhost /P:5959 


RUNNING ON LINUX

The server can be built on Linux with the following commands:

cd blakserv
make -f makefile.linux

The blakserv.cfg file requires some manual changes to run on Linux.


THIRD-PARTY CODE

Meridian uses zlib, libpng libarchive.  All three are built from source.
libarchive was configured via cmake with the following cmake environment
variables set to use zlib:

ZLIB_INCLUDE_DIR points to the include directory
ZLIB_LIBRARY points to lib/zlib.lib


CONTACT INFORMATION

You can contact us at meridian59.email@gmail.com.  Our Web site is
http://meridian59.com, where you can also read about the history of
the game.