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Experimental: allow zombifying hostiles (by player)
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MeridianOXC committed Feb 2, 2024
1 parent c923f30 commit 5f21290
Showing 1 changed file with 16 additions and 1 deletion.
17 changes: 16 additions & 1 deletion src/Savegame/BattleUnit.cpp
Expand Up @@ -1663,7 +1663,22 @@ int BattleUnit::damage(Position relative, int damage, const RuleDamageType *type
&& !specialDamageTransform->getZombieUnit(this).empty()
&& getArmor()->getZombiImmune() == false)
{
specialDamageTransformChance = getOriginalFaction() != FACTION_HOSTILE ? specialDamageTransform->getZombieUnitChance() : 0;
if (attack.attacker)
{
if (getOriginalFaction() == FACTION_HOSTILE && attack.attacker->getOriginalFaction() == FACTION_HOSTILE)
{
// (mind-controlled) chryssalid on snakeman action still not allowed
specialDamageTransformChance = 0;
}
else
{
specialDamageTransformChance = specialDamageTransform->getZombieUnitChance();
}
}
else
{
specialDamageTransformChance = getOriginalFaction() != FACTION_HOSTILE ? specialDamageTransform->getZombieUnitChance() : 0;
}
}
else
{
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