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adapting to reMarkable 2 #22

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sasozivanovic opened this issue Oct 28, 2020 · 1 comment
Closed

adapting to reMarkable 2 #22

sasozivanovic opened this issue Oct 28, 2020 · 1 comment

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@sasozivanovic
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reMarkable 2 uses 32bit graphics ... could this be implemented? I'm happy to help with testing.
I guess having a command line option (-16 / -32) could be a good way to switch.
And thanks for this very useful piece of software!

@Merovius
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Unfortunately, it's not super simple to do. The code currently passes around an image.Gray16 for performance (and even that doesn't perform super well), so we'd have to come up with a nice abstraction over image.Gray16 and a made-up image.Gray32. That's by no means impossible, but without owning the device myself I don't really I want to. The iteration cycle would just be too slow. I also don't really use even my reMarkable 1 anymore. So my own need for this project has been basically zero.

It never quite made it out of the PoC phase of its existence and it might just be time to officially freeze it. There are alternatives though and it would always be possible for someone to fork srvfb and adopt it.

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