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Releases: Metriximor/CivVictoria3

0.1.1

09 Jul 20:55
db4185b
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0.1.1 Pre-release
Pre-release

What's Changed

New Contributors

  • @icyski made their first contribution in #8

Full Changelog: 0.1.0...0.1.1

What's Changed

New Contributors

  • @icyski made their first contribution in #8

Full Changelog: https://github.com/Metriximor/CivVictoria3/commits/0.1.1

0.1.0 Initial Pre-release Version

14 Jun 13:26
95894de
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Pre-release
Initial pre-release (#9)

* genso male clothes

* Add Lambat flag

* Add Lusitan and Lambatan names

* added four genso clothes, removed white hte clothes

* Add lambat's states

* smal change

* deleted the white again

* Add banyough and fix oceans

* Add AkJanklin

* trait

* Added mery

* k

* Add flags

* Make djani'hweh font color white

* Fix Topaz, fix gensokyo flag

* Add basic hubs to be able to edit the map

* Fix a few roads in Truidencia, fix Mine anchor hubs

* almost no change

* added gensokyojin names

* not finished kapre suit

* entente heritage. might change it to augustan as they were split off from there i am told

* road work ahead? sure hope it does

* ee

* kova

* hm

* Add amaterasu's shore and fix KOV releasable

* fun new script toys to play with

* Add city and ports to map_data, along with a bunch of scripts

* Add unique player dnas script

* Add cultures to nations

* Add bezism and rhayatshola

* add various characters to lambat and mehry

* add tshola the demonic god

* e

* stat

* Add skill trait icons

* Add city names and script to generate them

* add new city names in truidencia

* three slim and three wide

* no hat variants

* blue

* yes

* half naked

* dds

* gene clothes

* Clothes, logo, icons, character trait icons, city names

* Make it so pops are correctly displayed side by side equally

* more base skins + clothed versions of previous

* Add localization for skill traits

* Add civ skill traits localization

* non vanilla skins

* 4 official 4 unofficial genes

* tweak ?

* Add all the clothes entities so they actually show up ingame

* Fixed genes for renamed non official skins

* Add it for female slim bodies too

* glass and sand

* Add state_details script

* Add new buildings!

* Add employment

* Add experience factory and recipes and goods

* biomes

* Add resources to existing states, based on a biome map and rules. Still need to add traits tho

* farms

* Density based population algorithm

* Add subsistence farms and construction sector

* Move sand pit to resources, make tree farms actually show up ingame

* Add Bezist government and Yoahtl culture

* Make construction centers actually be buildable

* Add state trait icons

* Add state traits to states

* d

* Add out of bound states

* Add construction costs to buildings

* Add initial law fix a few production methods

* mass amount of norwegian names

* small tweak

* idk if this even changed anything

* emblem

* Add yoahtl core states

* Add Yoahtl, and buy packages are WIP

* Add basic farms, and food needs

* Add more needs, make employment have shares, a bunch of other stuff

* Add government administrations

* Programmatically add gov admins to every capital state

* roads and stuff that annoyed me

* Add Sand pits

* testing country stuff

* wolken terrain, rivers

* mmm

* stinky snowy where you all crayon claimed

* kova and bits

* goofy ah editor crashed

* forgor to upload

* remove clothed" if possible but i cant find where

* mmm localization states

* m

* :rose:

* kova rose

* Change state name of czechia to flortl

* Rework some scripts, fix Kallos

* some CE

* Fix clothes gfx

* Add kallosian colors

* kallos flag and fixed genso flag

* kallosian state fix and some IP snow

* chouwa fox flag bc i can

* kova flag new

* small yoahtl state fix?

* names and flag tweak, fixed some rivers

* pre-work for a few new countries

* pavia groundwork + more alenarith states

* griffinian name list. NEEDS STUFF, that goes for pavian, both yoahtlan and mehri!!

* how a namelist should look

* added kallosian, mass amounts of tweaks

* i dont get why clothes dont display

* moved

* zuri is still missing

* please work. new clothes + zuri

* 1

* clothes

* added transylvania

* Add Kallosian states

* my game crashed lol

* Fix 00_states.txt formatting

* states

* put civ gov on top

* pavian, griffin, augustan + states

* flag

* edit states

* clothes

* Added exe file to automatically execute stuff, very cool, also fixed python scripts

* Oops forgot to commit the .exe ahah

* Fix little mistake with deletion when file doesn't exist

* exe updated

* states

* Delete stuff that shouldn't be committed

* flags

* localization. tried to make a dynamic flag work, failed to do so

* .

* Add little fix for missing output folder

* not 100% sure what has changed

* localization fix. country colour fix

* paint

* states

* roads

* nara basework.

* messing around

* added nara states

* .

* Update 00_states.txt

* .

* no change }

* states+prov tweak

* painted mery and more

* pavian names

* road

* Change the way the script works

* added nara.

* Changed to black python formatter instead of the awful default one, also made a few changes to the script themselves and error handling, formatted states.json folder, we probs should automate this

* nar :+1:

* nara flag

* nra -> nar

* mta blue nara white

* Added city hub name generation to exe, changed from pickle to msgpack, speeds should improve

* slight fix to kova

* Add localization and hub placement to states, very cool

* cocoa farm icon texture

* change the way locators are handled

* transylvania flag and state

* Major rework of the coastlines

* gitignore

* CDM

* added danzilonan and cortesian cultures

* aurellia

* .

* change roads and railroads of Lusitania

* Fix characters wearing their culture clothes when they shouldn't

* Add starting relationships, and just wip implementation of treaty of santiago

* Add the event that annexes aurellia

* minor fixes to the treaty of santiago

* Add bazariskes question skeleton and fix land shadow mask

* Add yoahtl lake and achelous lake (icarus)

* add army group laws

* Add icons for army model laws, add icons for historical, add localizations, change disarmed bonuses and drawbacks

* Add bureaucracy laws

* Add Lusitania and truidencia flavor text

* law icons

* Add law system laws

* sum state tweaks

* Fix cortesian culture missing, rename examplian to Non Religious, add Septembrians

* economic icons

* Add new economic system

* Add modifier types and improve localization. pop type loc icons too

* testing some icons. fixed hte culture primary to truidencian and thruitt secondary

* .

* no change

* 4 slim 1 armour

* dds

* forgot the suit dds

* Update 95_genes_clothes_portrait2d.txt

* make the portrait generation into a executable

* Hooters treaty (#8)

* Hooters treaty

I started some of the work on the hooters treaty from CivMC, im mainly doing this because I want to make sure this is how I do things before I make mega edits

* The stuff I did in VC

adds more to Genso and Truidencia treaty, and finishes the event

* The actual thing

Hooters treaty, added and fixed

* Me when the uhh

Bottom text, no changes made just testing

* pavia clothes?

* flags that may or may not work because I cant start a new savegame

* more flags

* three new clothes + bunch of flags

* medi formable nation

* esta

* flag+clothes

* fix estalia

* moloka + hispania flags

* iria!

* Added Alenaryth Oriente strait connection for troop transport

* Update to 1.3.1 victoria 3

* Irian leaders skins and generals

* added the imperial pavian flag

* added groundwork for meracydia

* small culture fix

* non working barebones packaging script

* .

* fix package script to actually work

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Co-authored-by: Zeldrin <85764616+Zeldrin@users.noreply.github.com>
Co-authored-by: icyski <79279017+icyski@users.noreply.github.com>