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ddram.sv
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ddram.sv
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//
// ddram.v
//
// DE10-nano DDR3 memory interface for Arcade
//
// Copyright (c) 2020 Sorgelig
//
//
// This source file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This source file is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ------------------------------------------
//
module ddram
(
input CLK_VIDEO,
input CE_PIXEL,
input [7:0] VGA_R,
input [7:0] VGA_G,
input [7:0] VGA_B,
input VGA_HS,
input VGA_VS,
input VGA_DE,
input rotate_ccw,
input no_rotate,
output FB_EN,
output [4:0] FB_FORMAT,
output [11:0] FB_WIDTH,
output [11:0] FB_HEIGHT,
output [31:0] FB_BASE,
output [13:0] FB_STRIDE,
input FB_VBL,
input FB_LL,
// side slow channel
input [24:0] s_addr,
input s_rd,
input s_wr,
output [63:0] s_dout,
input [63:0] s_din,
input [7:0] s_be,
output reg s_ack,
output DDRAM_CLK,
input DDRAM_BUSY,
output [7:0] DDRAM_BURSTCNT,
output [28:0] DDRAM_ADDR,
output [63:0] DDRAM_DIN,
output [7:0] DDRAM_BE,
output DDRAM_WE,
output DDRAM_RD,
input [63:0] DDRAM_DOUT,
input DDRAM_DOUT_READY
);
screen_rotate screen_rotate
(
.CLK_VIDEO(CLK_VIDEO),
.CE_PIXEL(CE_PIXEL),
.VGA_R(VGA_R),
.VGA_G(VGA_G),
.VGA_B(VGA_B),
.VGA_HS(VGA_HS),
.VGA_VS(VGA_VS),
.VGA_DE(VGA_DE),
.rotate_ccw(rotate_ccw),
.no_rotate(no_rotate),
.FB_EN(FB_EN),
.FB_FORMAT(FB_FORMAT),
.FB_WIDTH(FB_WIDTH),
.FB_HEIGHT(FB_HEIGHT),
.FB_BASE(FB_BASE),
.FB_STRIDE(FB_STRIDE),
.FB_VBL(FB_VBL),
.FB_LL(FB_LL),
.DDRAM_CLK(DDRAM_CLK),
.DDRAM_BUSY(DDRAM_BUSY),
.DDRAM_ADDR(f_addr),
.DDRAM_DIN(f_data),
.DDRAM_BE(f_be),
.DDRAM_WE(f_wr)
);
wire [28:0] f_addr;
wire [63:0] f_data;
wire [7:0] f_be;
wire f_wr;
parameter MEM_BASE = 4'd3; // buffer at 0x30000000
assign DDRAM_BURSTCNT = DDRAM_WE ? 8'd1 : ram_bc;
assign DDRAM_ADDR = s_act ? {MEM_BASE, ram_addr} : f_addr;
assign DDRAM_BE = s_act ? ram_be : f_be;
assign DDRAM_DIN = s_act ? ram_data : f_data;
assign DDRAM_WE = ram_wr | f_wr;
assign DDRAM_RD = ram_rd;
reg s_act;
reg [63:0] s_c1_r, s_c2_r, s_dout_r;
assign s_dout = s_dout_r;
reg [24:0] ram_addr, s_addr_r;
reg [63:0] ram_data;
reg ram_wr;
reg ram_rd;
reg [7:0] ram_be;
reg [1:0] ram_bc = 0;
always @(posedge CLK_VIDEO) begin
reg old_de, old_hs;
reg s_wr1, s_wr2, s_rd1, s_rd2;
reg [24:0] cache_addr = {25{1'b1}}, next_caddr;
reg next_ack;
reg [11:0] pcnt;
reg [11:0] hbl;
ram_wr <= 0;
ram_rd <= 0;
s_wr1 <= s_wr;
s_rd1 <= s_rd;
if(s_rd1 ^ s_rd2) begin
s_addr_r <= s_addr;
if(cache_addr == s_addr) begin
s_ack <= ~s_ack;
s_rd2 <= s_rd1;
s_dout_r <= s_c1_r;
end
else if((cache_addr+1'd1) == s_addr && !ram_bc) begin
s_ack <= ~s_ack;
s_rd2 <= s_rd1;
s_dout_r <= s_c2_r;
end
end
if(CE_PIXEL) begin
old_hs <= VGA_HS;
old_de <= VGA_DE;
if(old_de & ~VGA_DE) hbl <= pcnt + 1'd1;
pcnt <= pcnt + 1'd1;
if(~old_hs & VGA_HS) pcnt <= 0;
if(~VGA_DE && hbl && (hbl == pcnt || hbl[11:1] == pcnt) && !ram_bc) begin
if(s_wr1 ^ s_wr2) begin
cache_addr <= {25{1'b1}};
ram_addr <= s_addr;
ram_data <= s_dout;
ram_wr <= 1;
ram_be <= s_be;
s_ack <= ~s_ack;
s_wr2 <= s_wr1;
end
else if((cache_addr+1'd1) == s_addr_r) begin
s_c1_r <= s_c2_r;
cache_addr <= s_addr_r;
next_caddr <= s_addr_r;
ram_addr <= s_addr_r + 1'd1;
ram_bc <= 1;
ram_rd <= 1;
ram_be <= 8'hFF;
end
else if(cache_addr != s_addr_r) begin
ram_addr <= s_addr_r;
next_caddr <= s_addr_r;
ram_rd <= 1;
ram_bc <= 2;
ram_be <= 8'hFF;
end
end
s_act <= ~VGA_DE;
end
if(DDRAM_DOUT_READY && ram_bc) begin
if(ram_bc == 2) s_c1_r <= DDRAM_DOUT;
if(ram_bc == 1) s_c2_r <= DDRAM_DOUT;
if(ram_bc == 1) cache_addr <= next_caddr;
ram_bc <= ram_bc - 1'd1;
end
end
endmodule