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[VGA] Off-set "sprites" and dirty trails on Budokan, Capitan Trueno #19

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luishg opened this issue Jul 14, 2020 · 5 comments
Open

[VGA] Off-set "sprites" and dirty trails on Budokan, Capitan Trueno #19

luishg opened this issue Jul 14, 2020 · 5 comments

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@luishg
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luishg commented Jul 14, 2020

MiSTer v200705
AO486 c200510
128Mb
HDMI
DOS 6.22

The game is working well but there are some bad positioning regarding sprites. Have a look at the combat screenshot, the images and animations are right but in an incorrect coordinate.

In the same game -> "main menu" (screenshot 2). This problem leaves some dirt when you move around.

budokan_mister_1
budokan2

The game seems to work OK on "real" hardware and Dosbox.

@sorgelig
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PC has no sprites. So everything is drawn by software.
Just this game is glitching. May be next release will work better.

@luishg
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luishg commented Jul 17, 2020

Thanks Sorgelig,

Very similar graphic glitch, just in case we are able to find some pattern or common graphic bugs for future revisions.

"Capitan Trueno", Spanish game (1989) Dinamic Multimedia.

It shows the same off-set, displaced images, usually on moving parts plus trails.

capitan2
capitan1

Same image on Dosbox.

capitan3

@luishg luishg changed the title [VGA] Sprites and dirty trails on Budokan [VGA] Off-set "sprites" and dirty trails on Budokan, Capitan Trueno Jul 17, 2020
@vanfanel
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vanfanel commented Sep 1, 2020

This is also happening in SuperFrog tittle screen.

@luishg
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luishg commented Dec 22, 2020

Just want to add that this issue is not happening running these games on DOS 7.1. Ao486 v201106.

@vanfanel
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@luishg Does SuperFrog look right there, too?

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