Skip to content

Commit

Permalink
Added VS 2015 version of Windows 10 projects
Browse files Browse the repository at this point in the history
  • Loading branch information
walbourn committed Oct 12, 2017
1 parent 564d98a commit 419d3d2
Show file tree
Hide file tree
Showing 3 changed files with 365 additions and 0 deletions.
269 changes: 269 additions & 0 deletions DirectXMesh/DirectXMesh_Windows10_2015.vcxproj
@@ -0,0 +1,269 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="DirectXMeshAdjacency.cpp" />
<ClCompile Include="DirectXMeshClean.cpp" />
<ClCompile Include="DirectXMeshGSAdjacency.cpp" />
<ClCompile Include="DirectXMeshNormals.cpp" />
<ClCompile Include="DirectXMeshOptimize.cpp" />
<ClCompile Include="DirectXMeshRemap.cpp" />
<ClCompile Include="DirectXMeshTangentFrame.cpp" />
<ClCompile Include="DirectXMeshUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXMeshValidate.cpp" />
<ClCompile Include="DirectXMeshVBReader.cpp" />
<ClCompile Include="DirectXMeshVBWriter.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXMesh.h" />
<ClInclude Include="DirectXMeshP.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
<ItemGroup>
<None Include="DirectXMesh.inl" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{107a408e-c148-4594-b469-075fe0adb7a5}</ProjectGuid>
<Keyword>StaticLibrary</Keyword>
<ProjectName>DirectXMesh</ProjectName>
<RootNamespace>DirectXMesh</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10_2015\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXMesh</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXMeshP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
62 changes: 62 additions & 0 deletions DirectXMesh/DirectXMesh_Windows10_2015.vcxproj.filters
@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="DirectXMeshAdjacency.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshClean.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshGSAdjacency.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshNormals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshOptimize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshRemap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshTangentFrame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshValidate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshVBReader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXMeshVBWriter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXMesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="scoped.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DirectXMeshP.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{0e8a37a4-6364-45e5-bc79-c24c97b7107c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{019eb570-a575-464f-9fa4-eae2fa7ff34c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="DirectXMesh.inl">
<Filter>Header Files</Filter>
</None>
</ItemGroup>
</Project>
34 changes: 34 additions & 0 deletions DirectXMesh_Windows10_2015.sln
@@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
VisualStudioVersion = 14.0.22609.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXMesh", "DirectXMesh\DirectXMesh_Windows10_2015.vcxproj", "{107A408E-C148-4594-B469-075FE0ADB7A5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|ARM.ActiveCfg = Debug|ARM
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|ARM.Build.0 = Debug|ARM
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|x64.ActiveCfg = Debug|x64
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|x64.Build.0 = Debug|x64
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|x86.ActiveCfg = Debug|Win32
{107A408E-C148-4594-B469-075FE0ADB7A5}.Debug|x86.Build.0 = Debug|Win32
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|ARM.ActiveCfg = Release|ARM
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|ARM.Build.0 = Release|ARM
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|x64.ActiveCfg = Release|x64
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|x64.Build.0 = Release|x64
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|x86.ActiveCfg = Release|Win32
{107A408E-C148-4594-B469-075FE0ADB7A5}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

0 comments on commit 419d3d2

Please sign in to comment.