Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Barycentric init #250

Merged
merged 2 commits into from
Apr 26, 2017
Merged

Barycentric init #250

merged 2 commits into from
Apr 26, 2017

Conversation

yskim1501
Copy link
Contributor

This change is the initial step to support Barycentric coordinates for sm6.1/DXIL1.1

  • Add GetBarycentrics, GetAttributeAtVertex intrinsics and their corresponding dxil ops
  • Lowering intrinsics to dxil ops
  • Adding codegen tests for these operations

…r shader model 6.1 / DXIL 1.1

 - Add GetBarycentrics, GetAttributeAtVertex intrinsics and their corresponding dxil ops
 - Lowering intrinsics to dxil ops
 - Adding codegen tests for these operations
 - allow only float types for barycentric intrinsics
 - fix errors on comments
@msftclas
Copy link

@youngkim93,
Thanks for your contribution as a Microsoft full-time employee or intern. You do not need to sign a CLA.
Thanks,
Microsoft Pull Request Bot

@AppVeyorBot
Copy link

Build DirectXShaderCompiler 1.0.65 completed (commit 12093f2749 by @youngkim93)

@tex3d tex3d merged commit 108b897 into microsoft:master Apr 26, 2017
@yskim1501 yskim1501 deleted the barycentric-init branch May 2, 2017 23:18
ehsannas added a commit to ehsannas/DirectXShaderCompiler that referenced this pull request Jun 25, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants