Chuck Walbourn edited this page Jul 18, 2016 · 20 revisions

DirectX LogoThe DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++.

See this blog post.

Getting Started

DirectXTK library



DirectX 11

DirectX Tool Kit for DirectX 11 was formerly hosted on CodePlex. It is now hosted on GitHub. DirectX 11 is supported on Windows Vista SP2, Windows 7, Windows 8.x, and Windows 10. Use of DirectX 11 for beginners, indies, small projects, and small teams is highly recommended.

DirectX 12

DirectX 12 is an expert API for Windows 10 which builds on knowing the ins & outs of DirectX 11. DirectX 12 is an extremely low-level API designed for graphic experts who have a solid understanding of the architecture of modern GPU hardware, and can essentially write the DirectX 11 Runtime from scratch. Both DirectX 11 and DirectX 12 provide access to the same hardware features on Windows 10, but drive the hardware in different ways which can allow a well-optimized DirectX 12 engine to achieve much lower CPU overhead than in DirectX 11.


The DirectX Tool Kit for DirectX 11 is the work of Shawn Hargreaves and Chuck Walbourn, with contributions from Aaron Rodriguez Hernandez, and Daniel Roman.

The DirectX Tool Kit for DirectX 12 is the work of Pete Lewis, Justin Saunders, and Chuck Walbourn based heavily on the DirectX Tool Kit for DirectX 11.

Thanks to Adrian Tsai for the geodesic sphere implementation.

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