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Other than the fact that D3DX9 supported it, I don't have any indication that this support is required. If it falls out of the PFM support it would be easy to add, but I'm not sure it's worth adding by itself.
After thinking on this, I think I'll implement a super-basic reader/writer for this format in texconv just like I did for the "Extended BMP" (The Flight-Sim teams wierd DXTn enabled BMP variant), and not put it into the library. It's just not a compelling tools format, but I'd like to have a way to get all the content D3DX could.
The old D3DX for Direct3D 9 library implemented a codec for .ppm (Portable PixMap).
This includes both the ASCII
P3
form and the binaryP6
format for reading, but only binaryP6
for writing.The text was updated successfully, but these errors were encountered: