Skip to content

Mixed Reality Toolkit 2018.9.0 (vNext Beta)

Pre-release
Pre-release
Compare
Choose a tag to compare
@david-c-kline david-c-kline released this 31 Oct 22:07
acd338a

Release Notes

  • This is a pre-release version and is not feature complete.
    • This release is not intended for production use.
    • This release contains many breaking changes from previous HoloToolkit and Mixed Reality Toolkit vNext releases.
  • Requires Unity 2018.1 or later
    • Recommended version: 2018.2.14f1
  • This product uses C# 6 language features.
    • Use the ".NET 4.x" API Compatibility Level
  • To build for Windows Mixed Reality, set
    • Platform == Universal Windows Platform
    • Select Windows Mixed Reality as the Virtual Reality SDK
  • To build for Open VR, set
    • Platform== PC, Mac & Linux Standalone
    • Select OpenVR as the Virtual Reality SDK

Getting Started

Link to documents coming soon....

What's New?

  • New MRTK Architecture
    • Core / Device Abstraction Layer
    • SDK layer
  • Features
    • New profile system to configure Mixed Reality Toolkit systems (Input, Spatial Awareness, etc.)
    • Core systems
      • Camera
      • Input and Interactions
        • Hand, Controller and Voice support
        • Action based (with rules support)
      • Boundary (for Room scale Immersive experiences)
      • Spatial Awareness (mesh support for HoloLens experiences)
      • Teleportation
      • Diagnostics (CPU, Memory , Frame rate information)
    • Registered Extension Services
      • Windows Mixed Reality Device Manager
      • Unity OpenVR Device Manager
      • Unity Joystick Manager
      • Unity Touch Input Manager
      • Windows Mixed Reality Spatial Observer
      • Windows Speech Input Manager
      • Windows Dictation Input Manager
      • Mouse Input Manager
    • Solvers
    • UX Collections
    • Spatial Mouse support
    • Audio Influencers
      • Occlusion
      • Low Fidelity (Lo-Fi)
    • Demo scenes (in MixedRealityToolkit-2018.9.0-Examples.unitypackage)
      • Audio
        • Lo-Fi Effect
        • Occlusion
      • Boundary (room scale immersive experiences)
      • Solvers
      • Spatial Awareness Mesh (HoloLens)
      • Standard shader
        • Material Gallery
        • Standard Material Comparison
        • Standard Material Gallery
      • UX
        • Collections
        • Lines
  • Devices Supported:
    • Windows Mixed Reality
      • Microsoft HoloLens
      • Immersive Headsets
    • OpenVR

Known Issues

- (#3004) Boundary components do not align properly with the platform on OpenVR
    - Known issue in Unity 2018.x
- (#3037) If loading a system fails with an exception, no systems are active
- Controller models are not yet loaded from GLTF.
    - Custom models can be specified in the Controller Visualization Profile