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SimpleCompute shows how to use DirectCompute (i.e. Direct3D Compute Shader) for DirectX 11.

SimpleComputePC

For more information see this Word document.

Privacy statement

For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.