-
Notifications
You must be signed in to change notification settings - Fork 6
/
ExposureEffect.xml
91 lines (91 loc) · 5.23 KB
/
ExposureEffect.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
<Type Name="ExposureEffect" FullName="Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect">
<TypeSignature Language="C#" Value="public sealed class ExposureEffect : Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ExposureEffect extends Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class ExposureEffect
Inherits PipelineEffect" />
<TypeSignature Language="F#" Value="type ExposureEffect = class
 inherit PipelineEffect" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
An exposure effect
</summary>
<remarks>This effect maps to the Win2D <see cref="T:Microsoft.Graphics.Canvas.Effects.ExposureEffect" /> effect</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ExposureEffect ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Amount">
<MemberSignature Language="C#" Value="public double Amount { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Amount" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect.Amount" />
<MemberSignature Language="VB.NET" Value="Public Property Amount As Double" />
<MemberSignature Language="F#" Value="member this.Amount : double with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect.Amount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the amount of exposure to apply to the background (defaults to 0, should be in the [-2, 2] range).
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendToBuilder">
<MemberSignature Language="C#" Value="public override Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder AppendToBuilder (Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder builder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance class Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder AppendToBuilder(class Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder builder) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Media.ExposureEffect.AppendToBuilder(Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function AppendToBuilder (builder As PipelineBuilder) As PipelineBuilder" />
<MemberSignature Language="F#" Value="override this.AppendToBuilder : Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" Usage="exposureEffect.AppendToBuilder builder" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="builder" Type="Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" />
</Parameters>
<Docs>
<param name="builder">The source <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> instance to add the effect to.</param>
<summary>
Appends the current effect to the input <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> instance.
</summary>
<returns>A new <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> with the new effects added to it.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>