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NN:d2d1.ID2D1RoundedRectangleGeometry |
ID2D1RoundedRectangleGeometry (d2d1.h) |
Describes a rounded rectangle. |
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direct2d\ID2D1RoundedRectangleGeometry.htm |
Direct2D |
e49e9be7-155a-4487-9931-035f18771c04 |
12/05/2018 |
ID2D1RoundedRectangleGeometry, ID2D1RoundedRectangleGeometry interface [Direct2D], ID2D1RoundedRectangleGeometry interface [Direct2D],described, d2d1/ID2D1RoundedRectangleGeometry, direct2d.ID2D1RoundedRectangleGeometry |
d2d1.h |
Windows |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps \| UWP apps] |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps \| UWP apps] |
D2d1.lib |
D2d1.dll |
Windows |
19H1 |
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Describes a rounded rectangle.
The ID2D1RoundedRectangleGeometry interface inherits from ID2D1Geometry. ID2D1RoundedRectangleGeometry also has these types of members:
To create a rectangle geometry, use the ID2D1Factory::CreateRoundedRectangleGeometry method.
Direct2D geometries are immutable and device-independent resources created by ID2D1Factory. In general, you should create geometries once and retain them for the life of the application, or until they need to be modified. For more information about device-independent and device-dependent resources, see the Resources Overview.