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NE:d2d1effects.D2D1_3DPERSPECTIVETRANSFORM_PROP |
D2D1_3DPERSPECTIVETRANSFORM_PROP (d2d1effects.h) |
Identifiers for the properties of the 3D perspective transform effect. |
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direct2d\d2d1_3dperspectivetransform_prop.htm |
Direct2D |
12CD4038-7907-4E0E-8751-00E32EBA2A77 |
12/05/2018 |
D2D1_3DPERSPECTIVETRANSFORM_PROP, D2D1_3DPERSPECTIVETRANSFORM_PROP enumeration [Direct2D], D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE, D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH, D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET, D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE, D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET, D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN, D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION, D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION, d2d1effects/D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN, direct2d.d2d1_3dperspectivetransform_prop |
d2d1effects.h |
Windows |
Windows |
D2D1_3DPERSPECTIVETRANSFORM_PROP |
19H1 |
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Identifiers for the properties of the 3D perspective transform effect.
The interpolation mode the effect uses on the image. There are 5 scale modes that range in quality and speed.
Type is D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE.
Default value is D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_LINEAR.
The mode used to calculate the border of the image, soft or hard. See Border modes for more info.
Type is D2D1_BORDER_MODE.
Default value is D2D1_BORDER_MODE_SOFT.
The distance from the PerspectiveOrigin to the projection plane. The value specified in DIPs and must be greater than 0.
Type is FLOAT.
Default value is 1000.0f.
The X and Y location of the viewer in the 3D scene. This property is a D2D1_VECTOR_2F defined as: (point X, point Y). The units are in DIPs. You set the Z value with the Depth property.
Type is D2D1_VECTOR_2F.
Default value is {0.0f, 0.0f}.
A translation the effect performs before it rotates the projection plane. This property is a D2D1_VECTOR_3F defined as: (X, Y, Z). The units are in DIPs.
Type is D2D1_VECTOR_3F.
Default value is {0.0f, 0.0f, 0.0f}.
A translation the effect performs after it rotates the projection plane. This property is a D2D1_VECTOR_3F defined as: (X, Y, Z). The units are in DIPs.
Type is D2D1_VECTOR_3F.
Default value is {0.0f, 0.0f, 0.0f}.
The center point of the rotation the effect performs. This property is a D2D1_VECTOR_3F defined as: (X, Y, Z). The units are in DIPs.
Type is D2D1_VECTOR_3F.
Default value is {0.0f, 0.0f, 0.0f}.
The angles of rotation for each axis. This property is a D2D1_VECTOR_3F defined as: (X, Y, Z). The units are in degrees.
Type is D2D1_VECTOR_3F.
Default value is {0.0f, 0.0f, 0.0f}.