UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NN:d3d10.ID3D10GeometryShader |
ID3D10GeometryShader (d3d10.h) |
A geometry-shader interface manages an executable program (a geometry shader) that controls the geometry-shader stage. (ID3D10GeometryShader) |
|
direct3d10\id3d10geometryshader.htm |
direct3d10 |
VS|directx_sdk|~\id3d10geometryshader.htm |
12/05/2018 |
0dcf2957-f913-22f8-e1fe-0085a1e9dce8, ID3D10GeometryShader, ID3D10GeometryShader interface [Direct3D 10], ID3D10GeometryShader interface [Direct3D 10],described, d3d10/ID3D10GeometryShader, direct3d10.id3d10geometryshader |
d3d10.h |
Windows |
D3D10.lib |
Windows |
19H1 |
|
|
|
|
|
|
A geometry-shader interface manages an executable program (a geometry shader) that controls the geometry-shader stage.
The geometry-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in Direct3D 10 are implemented from a common set of features referred to as the common shader core.
To create a geometry shader interface, call either ID3D10Device::CreateGeometryShader or ID3D10Device::CreateGeometryShaderWithStreamOutput. Before using a geometry shader you must bind it to the device by calling ID3D10Device::GSSetShader.
This interface is defined in D3D10.h.