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NS:d3d10.D3D10_TEX3D_RTV |
D3D10_TEX3D_RTV (d3d10.h) |
Specifies the subresource(s) from a 3D texture to use in a render-target view. |
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direct3d10\d3d10_tex3d_rtv.htm |
direct3d10 |
VS|directx_sdk|~\d3d10_tex3d_rtv.htm |
12/05/2018 |
D3D10_TEX3D_RTV, D3D10_TEX3D_RTV structure [Direct3D 10], a846ce63-d213-1889-2297-8bc813006637, d3d10/D3D10_TEX3D_RTV, direct3d10.d3d10_tex3d_rtv |
d3d10.h |
Windows |
Windows |
D3D10_TEX3D_RTV |
19H1 |
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Specifies the subresource(s) from a 3D texture to use in a render-target view.
Type: UINT
The index of the mipmap level to use (see mip slice).
Type: UINT
First depth level to use.
Type: UINT
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.
This structure is one member of a render target view. See D3D10_RENDER_TARGET_VIEW_DESC.