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NN:d3d11.ID3D11DepthStencilView |
ID3D11DepthStencilView (d3d11.h) |
A depth-stencil-view interface accesses a texture resource during depth-stencil testing. (ID3D11DepthStencilView) |
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direct3d11\id3d11depthstencilview.htm |
direct3d11 |
10be1fd1-8700-4c0a-b447-d3c2569f8e81 |
12/05/2018 |
5e846266-8e0b-d52b-2f70-8936cbeb0bd1, ID3D11DepthStencilView, ID3D11DepthStencilView interface [Direct3D 11], ID3D11DepthStencilView interface [Direct3D 11],described, d3d11/ID3D11DepthStencilView, direct3d11.id3d11depthstencilview |
d3d11.h |
Windows |
Windows 7 [desktop apps \| UWP apps] |
Windows Server 2008 R2 [desktop apps \| UWP apps] |
D3D11.lib |
Windows |
19H1 |
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A depth-stencil-view interface accesses a texture resource during depth-stencil testing.
The ID3D11DepthStencilView interface inherits from ID3D11View. ID3D11DepthStencilView also has these types of members:
To create a depth-stencil view, call ID3D11Device::CreateDepthStencilView.
To bind a depth-stencil view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.