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NN:d3d11.ID3D11Predicate |
ID3D11Predicate (d3d11.h) |
A predicate interface determines whether geometry should be processed depending on the results of a previous draw call. (ID3D11Predicate) |
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direct3d11\id3d11predicate.htm |
direct3d11 |
ad16e0ac-a5ff-41ae-9b73-e93235ef891b |
12/05/2018 |
7bbde1c2-0bd3-3fda-2288-938ac2c04c3a, ID3D11Predicate, ID3D11Predicate interface [Direct3D 11], ID3D11Predicate interface [Direct3D 11],described, d3d11/ID3D11Predicate, direct3d11.id3d11predicate |
d3d11.h |
Windows |
Windows 7 [desktop apps \| UWP apps] |
Windows Server 2008 R2 [desktop apps \| UWP apps] |
D3D11.lib |
Windows |
19H1 |
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A predicate interface determines whether geometry should be processed depending on the results of a previous draw call.
To create a predicate object, call ID3D11Device::CreatePredicate. To set the predicate object, call ID3D11DeviceContext::SetPredication.
There are two types of predicates: stream-output-overflow predicates and occlusion predicates. Stream-output-overflow predicates cause any geometry residing in stream-output buffers that were overflowed to not be processed. Occlusion predicates cause any geometry that did not have a single sample pass the depth/stencil tests to not be processed.