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NN:d3d11shader.ID3D11FunctionReflection |
ID3D11FunctionReflection (d3d11shader.h) |
A function-reflection interface accesses function info. (ID3D11FunctionReflection) |
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direct3d11\id3d11functionreflection.htm |
direct3d11 |
91A3B6E3-E1A7-43F9-AD18-93A25F13CFB4 |
12/05/2018 |
ID3D11FunctionReflection, ID3D11FunctionReflection interface [Direct3D 11], ID3D11FunctionReflection interface [Direct3D 11],described, d3d11shader/ID3D11FunctionReflection, direct3d11.id3d11functionreflection |
d3d11shader.h |
Windows |
D3DCompiler.lib |
D3DCompiler_47.dll |
Windows |
19H1 |
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A function-reflection interface accesses function info.
Note This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
The ID3D11FunctionReflection interface inherits from the IUnknown interface. ID3D11FunctionReflection also has these types of members:
To get a function-reflection interface, call ID3D11LibraryReflection::GetFunctionByIndex. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Note ID3D11FunctionReflection requires the D3dcompiler_47.dll or a later version of the DLL.