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NE:d3d12.D3D12_CONSERVATIVE_RASTERIZATION_TIER |
D3D12_CONSERVATIVE_RASTERIZATION_TIER (d3d12.h) |
Identifies the tier level of conservative rasterization. |
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direct3d12\d3d12_conservative_rasterization_tier.htm |
direct3d12 |
274C3926-6E02-414A-8BF8-7535F1B4F097 |
12/05/2018 |
D3D12_CONSERVATIVE_RASTERIZATION_TIER, D3D12_CONSERVATIVE_RASTERIZATION_TIER enumeration, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3, D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED, d3d12/D3D12_CONSERVATIVE_RASTERIZATION_TIER, d3d12/D3D12_CONSERVATIVE_RASTERIZATION_TIER_1, d3d12/D3D12_CONSERVATIVE_RASTERIZATION_TIER_2, d3d12/D3D12_CONSERVATIVE_RASTERIZATION_TIER_3, d3d12/D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED, direct3d12.d3d12_conservative_rasterization_tier |
d3d12.h |
Windows |
Windows |
D3D12_CONSERVATIVE_RASTERIZATION_TIER |
19H1 |
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Identifies the tier level of conservative rasterization.
Conservative rasterization is not supported.
Tier 1 enforces a maximum 1/2 pixel uncertainty region and does not support post-snap degenerates. This is good for tiled rendering, a texture atlas, light map generation and sub-pixel shadow maps.
Tier 2 reduces the maximum uncertainty region to 1/256 and requires post-snap degenerates not be culled. This tier is helpful for CPU-based algorithm acceleration (such as voxelization).
Tier 3 maintains a maximum 1/256 uncertainty region and adds support for inner input coverage. Inner input coverage adds the new value SV_InnerCoverage
to High Level Shading Language (HLSL). This is a 32-bit scalar integer that can be specified on input to a pixel shader, and represents the underestimated conservative rasterization information (that is, whether a pixel is guaranteed-to-be-fully covered). This tier is helpful for occlusion culling.
This enum is used by the D3D12_FEATURE_DATA_D3D12_OPTIONS structure.