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NE:d3d12.D3D12_PRIMITIVE_TOPOLOGY_TYPE |
D3D12_PRIMITIVE_TOPOLOGY_TYPE (d3d12.h) |
Specifies how the pipeline interprets geometry or hull shader input primitives. |
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direct3d12\d3d12_primitive_topology_type.htm |
direct3d12 |
3BD4DF5E-EA91-4B2A-AADE-B9AE0E766F63 |
12/05/2018 |
D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PRIMITIVE_TOPOLOGY_TYPE enumeration, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, direct3d12.d3d12_primitive_topology_type |
d3d12.h |
Windows |
Windows |
D3D12_PRIMITIVE_TOPOLOGY_TYPE |
19H1 |
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Specifies how the pipeline interprets geometry or hull shader input primitives.
The shader has not been initialized with an input primitive type.
Interpret the input primitive as a point.
Interpret the input primitive as a line.
Interpret the input primitive as a triangle.
Interpret the input primitive as a control point patch.
This enum is used by the D3D12_GRAPHICS_PIPELINE_STATE_DESC structure.