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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NE:d3d12.D3D12_PRIMITIVE_TOPOLOGY_TYPE
D3D12_PRIMITIVE_TOPOLOGY_TYPE (d3d12.h)
Specifies how the pipeline interprets geometry or hull shader input primitives.
D3D12_PRIMITIVE_TOPOLOGY_TYPE
D3D12_PRIMITIVE_TOPOLOGY_TYPE enumeration
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
direct3d12.d3d12_primitive_topology_type
direct3d12\d3d12_primitive_topology_type.htm
direct3d12
3BD4DF5E-EA91-4B2A-AADE-B9AE0E766F63
12/05/2018
D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PRIMITIVE_TOPOLOGY_TYPE enumeration, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, direct3d12.d3d12_primitive_topology_type
d3d12.h
Windows
Windows
D3D12_PRIMITIVE_TOPOLOGY_TYPE
19H1
D3D12_PRIMITIVE_TOPOLOGY_TYPE
d3d12/D3D12_PRIMITIVE_TOPOLOGY_TYPE
c++
APIRef
kbSyntax
HeaderDef
D3D12.h
D3D12_PRIMITIVE_TOPOLOGY_TYPE

D3D12_PRIMITIVE_TOPOLOGY_TYPE enumeration

-description

Specifies how the pipeline interprets geometry or hull shader input primitives.

-enum-fields

-field D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED:0

The shader has not been initialized with an input primitive type.

-field D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT:1

Interpret the input primitive as a point.

-field D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE:2

Interpret the input primitive as a line.

-field D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE:3

Interpret the input primitive as a triangle.

-field D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH:4

Interpret the input primitive as a control point patch.

-remarks

This enum is used by the D3D12_GRAPHICS_PIPELINE_STATE_DESC structure.

-see-also

Core Enumerations