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NF:d3d9helper.IDirect3DDevice9.SetTextureStageState |
IDirect3DDevice9::SetTextureStageState (d3d9helper.h) |
IDirect3DDevice9::SetTextureStageState method (d3d9helper.h) sets the state value for the currently assigned texture. |
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direct3d9\idirect3ddevice9__settexturestagestate.htm |
direct3d9 |
VS|directx_sdk|~\idirect3ddevice9__settexturestagestate.htm |
08/11/2022 |
IDirect3DDevice9 interface [Direct3D 9],SetTextureStageState method, IDirect3DDevice9.SetTextureStageState, IDirect3DDevice9::SetTextureStageState, SetTextureStageState, SetTextureStageState method [Direct3D 9], SetTextureStageState method [Direct3D 9],IDirect3DDevice9 interface, d3d9helper/IDirect3DDevice9::SetTextureStageState, d527a1a7-ab83-8b59-b7eb-084188448dc6, direct3d9.idirect3ddevice9__settexturestagestate |
d3d9helper.h |
D3D9.h |
Windows |
D3D9.lib |
Windows |
19H1 |
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Sets the state value for the currently assigned texture.
Type: DWORD
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Type: D3DTEXTURESTAGESTATETYPE
Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
Type: DWORD
State value to set. The meaning of this value is determined by the Type parameter.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.