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NF:directxmath.XMVector3NearEqual |
XMVector3NearEqual function (directxmath.h) |
Tests whether one 3D vector is near another 3D vector. |
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dxmath\xmvector3nearequal.htm |
dxmath |
M:Microsoft.directx_sdk.comparison.XMVector3NearEqual(XMVECTOR,XMVECTOR,XMVECTOR) |
12/05/2018 |
Use DirectX..XMVector3NearEqual, XMVector3NearEqual, XMVector3NearEqual method [DirectX Math Support APIs], dxmath.xmvector3nearequal |
directxmath.h |
DirectXMath.h |
Windows |
Use DirectX. |
Windows |
19H1 |
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Tests whether one 3D vector is near another 3D vector.
3D vector.
3D vector.
Tolerance value used for judging equality.
Returns true if V1 is near V2 and false otherwise.
The following pseudocode demonstrates the operation of the function:
return ( ( abs( V1.x - V2.x ) <= Epsilon ) &&
( abs( V1.y - V2.y ) <= Epsilon ) &&
( abs( V1.z - V2.z ) <= Epsilon ));