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D3DXFillCubeTextureTX function - Uses a compiled high-level shader language (HLSL) function to fill each texel of each mipmap level of a texture. |
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D3DXFillCubeTextureTX function (D3dx9tex.h) |
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05/31/2018 |
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Uses a compiled high-level shader language (HLSL) function to fill each texel of each mipmap level of a texture.
HRESULT D3DXFillCubeTextureTX(
_In_ LPDIRECT3DCUBETEXTURE9 pTexture,
_In_ LPD3DXTEXTURESHADER pTextureShader
);
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pTexture [in]
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Type: LPDIRECT3DCUBETEXTURE9
Pointer to an IDirect3DCubeTexture9 object, representing the texture to be filled.
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pTextureShader [in]
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Type: LPD3DXTEXTURESHADER
Pointer to a ID3DXTextureShader texture shader object.
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL.
The texture target must be an HLSL function that takes contains the following semantics:
- One input parameter must use a POSITION semantic.
- One input parameter must use a PSIZE semantic.
- The function must return a parameter that uses the COLOR semantic.
The input parameters can be in any order. For an example, see D3DXFillTextureTX
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