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checkaccessfullymapped.md

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title description ms.assetid keywords topic_type api_name api_type ms.topic ms.date api_location
CheckAccessFullyMapped function
Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.
2CAB7770-143E-4E29-A57F-96C27021AC5F
CheckAccessFullyMapped function HLSL
apiref
CheckAccessFullyMapped
NA
reference
05/31/2018

CheckAccessFullyMapped function

Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.

Syntax

bool CheckAccessFullyMapped(
  in uint_only status
);

Parameters

status [in]

Type: uint_only

The status value that is returned from a Sample, Gather, or Load operation. Because you can't access this status value directly, you need to pass it to CheckAccessFullyMapped.

Return value

Type: bool

Returns a Boolean value that indicates whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. Returns TRUE if all values from the operation accessed mapped tiles; otherwise, returns FALSE if any values were taken from an unmapped tile.

Remarks

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 and higher shader models yes

 

This function is supported in the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x x

 

See also

Intrinsic Functions