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CheckAccessFullyMapped function |
Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. |
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reference |
05/31/2018 |
Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.
bool CheckAccessFullyMapped(
in uint_only status
);
-
status [in]
-
Type: uint_only
The status value that is returned from a Sample, Gather, or Load operation. Because you can't access this status value directly, you need to pass it to CheckAccessFullyMapped.
Type: bool
Returns a Boolean value that indicates whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. Returns TRUE if all values from the operation accessed mapped tiles; otherwise, returns FALSE if any values were taken from an unmapped tile.
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |