title | description | ms.assetid | keywords | topic_type | api_name | api_type | ms.topic | ms.date | api_location | ||||
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RWTexture3D::Load(int,uint) function |
Reads texture data and returns status about the operation. | RWTexture3D::Load(int,uint) function |
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reference |
05/31/2018 |
Reads texture data and returns status about the operation.
Load(
in int Location,
out uint Status
);
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Location [in]
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Type: int
The location of the texture.
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Status [out]
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Type: uint
The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.
Type:
The return type matches the type in the declaration for the RWTexture3D object.
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
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x | x |