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NC:d3d10umddi.PFND3D10DDI_STATE_PS_SAMPLER_CB |
PFND3D10DDI_STATE_PS_SAMPLER_CB (d3d10umddi.h) |
The pfnStatePsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound samplers. |
display\pfnstatepssamplercb.htm |
05/10/2018 |
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PFND3D10DDI_STATE_PS_SAMPLER_CB, PFND3D10DDI_STATE_PS_SAMPLER_CB callback, d3d10state_functions_2e14a132-dd8b-4a78-905e-b2d74d9e669d.xml, d3d10umddi/pfnStatePsSamplerCb, display.pfnstatepssamplercb, pfnStatePsSamplerCb, pfnStatePsSamplerCb callback function [Display Devices] |
d3d10umddi.h |
D3d10umddi.h |
Desktop |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
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The pfnStatePsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound samplers.
hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
Count [in]
The total number of samplers. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
Base [in]
The beginning sampler for which the runtime should refresh state.