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UID title description old-location ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos tech.root req.typenames f1_keywords topic_type api_type api_location api_name
NC:d3d10umddi.PFND3D10DDI_STATE_PS_SAMPLER_CB
PFND3D10DDI_STATE_PS_SAMPLER_CB (d3d10umddi.h)
The pfnStatePsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound samplers.
display\pfnstatepssamplercb.htm
05/10/2018
PFND3D10DDI_STATE_PS_SAMPLER_CB callback function
PFND3D10DDI_STATE_PS_SAMPLER_CB, PFND3D10DDI_STATE_PS_SAMPLER_CB callback, d3d10state_functions_2e14a132-dd8b-4a78-905e-b2d74d9e669d.xml, d3d10umddi/pfnStatePsSamplerCb, display.pfnstatepssamplercb, pfnStatePsSamplerCb, pfnStatePsSamplerCb callback function [Display Devices]
d3d10umddi.h
D3d10umddi.h
Desktop
Available in Windows Vista and later versions of the Windows operating systems.
Windows
display
PFND3D10DDI_STATE_PS_SAMPLER_CB
d3d10umddi/PFND3D10DDI_STATE_PS_SAMPLER_CB
APIRef
kbSyntax
UserDefined
d3d10umddi.h
PFND3D10DDI_STATE_PS_SAMPLER_CB

PFND3D10DDI_STATE_PS_SAMPLER_CB callback function

-description

The pfnStatePsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound samplers.

-parameters

-param unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

-param unnamedParam2

Count [in]

The total number of samplers. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

-param unnamedParam3

Base [in]

The beginning sampler for which the runtime should refresh state.

-see-also

CreateDevice(D3D10)

D3D10DDI_CORELAYER_DEVICECALLBACKS