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NS:d3d10umddi.D3D10_DDI_BLEND_DESC |
D3D10_DDI_BLEND_DESC (d3d10umddi.h) |
The D3D10_DDI_BLEND_DESC structure describes a blend state. |
display\d3d10_ddi_blend_desc.htm |
04/01/2021 |
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D3D10_DDI_BLEND_DESC, D3D10_DDI_BLEND_DESC structure [Display Devices], UMDisplayDriver_Dx10param_Structs_8dd04d52-105b-4cc3-be87-5900625dcd6d.xml, d3d10umddi/D3D10_DDI_BLEND_DESC, display.d3d10_ddi_blend_desc |
d3d10umddi.h |
D3d10umddi.h |
Windows |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
display |
D3D10_DDI_BLEND_DESC |
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The D3D10_DDI_BLEND_DESC structure describes a blend state.
A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.
An array of Boolean values that specify whether blending is enabled for each associated render target. TRUE indicates blending is enabled; FALSE indicates blending is disabled.
A D3D10_DDI_BLEND-typed value that indicates the blend mode of the source for all enabled render targets.
A D3D10_DDI_BLEND-typed value that indicates the blend mode of the destination for all enabled render targets.
A D3D10_DDI_BLEND_OP-typed value that indicates the blending operation for all enabled render targets.
A D3D10_DDI_BLEND-typed value that indicates the transparency blend mode of the source for all enabled render targets.
A D3D10_DDI_BLEND-typed value that indicates the transparency blend mode of the destination for all enabled render targets.
A D3D10_DDI_BLEND_OP-typed value that indicates the transparency blending operation for all enabled render targets.
An array of 8-bit bitwise values that indicate the write properties for each associated render target. Each bit of each element must be set to one of the following values from the D3D10_DDI_COLOR_WRITE_ENABLE enumeration.
Value | Meaning |
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D3D10_DDI_COLOR_WRITE_ENABLE_RED (1) | Writes red |
D3D10_DDI_COLOR_WRITE_ENABLE_GREEN (2) | Writes green |
D3D10_DDI_COLOR_WRITE_ENABLE_BLUE (4) | Writes blue |
D3D10_DDI_COLOR_WRITE_ENABLE_ALPHA (8) | Writes a transparency level |
D3D10_DDI_COLOR_WRITE_ENABLE_ALL (bitwise OR of 1,2,4,8) | Writes red, green, blue, and a transparency level |