UID | title | description | ms.date | keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.lib | req.dll | req.irql | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | targetos | tech.root | ms.custom | f1_keywords | topic_type | api_type | api_location | api_name | dev_langs | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NC:d3d12umddi.PFND3D12DDI_CREATE_COMPUTE_SHADER_0003 |
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003 (d3d12umddi.h) |
Create a compute shader. |
10/19/2018 |
|
d3d12umddi.h |
Windows |
display |
RS5 |
|
|
|
|
|
|
Create a compute shader.
A handle to the display device (graphics context).
Pointer to a shader code.
A handle to a root signature.
A shader handle.
Flags to create a shader.
//Declaration
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003 Pfnd3d12ddiCreateComputeShader0003;
// Definition
VOID Pfnd3d12ddiCreateComputeShader0003
(
D3D12DDI_HDEVICE
CONST UINT *pShaderCode
D3D12DDI_HROOTSIGNATURE
D3D12DDI_HSHADER
D3D12DDI_CREATE_SHADER_FLAGS
)
{...}
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003