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NE:d3d12umddi.D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE |
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE (d3d12umddi.h) |
Specifies the ray tracing acceleration structure type. |
10/19/2018 |
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D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, |
d3d12umddi.h |
Windows 10, version 1809 |
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE |
Windows |
display |
RS5 |
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Specifies the ray tracing acceleration structure type.
Top-level acceleration structure.
Bottom-level acceleration structure.
Geometry for a scene is described to the system using two levels of acceleration structures:
- Bottom-level acceleration structures each consist of a set of geometries that are building blocks for a scene.
- A top-level acceleration structure represents a set of instances of bottom-level acceleration structures.
Within a given bottom-level acceleration structure there can be any number either:
- triangle meshes
- procedural primitives initially described only by an axis-aligned bounding box (AABB)