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UID title description ms.date keywords ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.max-support req.typenames targetos tech.root ms.custom f1_keywords topic_type api_type api_location api_name dev_langs
NE:d3d12umddi.D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE (d3d12umddi.h)
Specifies the ray tracing acceleration structure type.
10/19/2018
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE enumeration
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE,
d3d12umddi.h
Windows 10, version 1809
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
Windows
display
RS5
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
d3d12umddi/D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
apiref
HeaderDef
d3d12umddi.h
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
c++

D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE enumeration

-description

Specifies the ray tracing acceleration structure type.

-enum-fields

-field D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL

Top-level acceleration structure.

-field D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL

Bottom-level acceleration structure.

-remarks

Geometry for a scene is described to the system using two levels of acceleration structures:

  • Bottom-level acceleration structures each consist of a set of geometries that are building blocks for a scene.
  • A top-level acceleration structure represents a set of instances of bottom-level acceleration structures.

Within a given bottom-level acceleration structure there can be any number either:

  1. triangle meshes
  2. procedural primitives initially described only by an axis-aligned bounding box (AABB)

-see-also