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NS:d3d12umddi.D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 |
D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 |
The D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 structure describes the output of a resolve operation. |
display |
04/04/2019 |
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D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060, D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060, |
d3d12umddi.h |
Windows 10, version 1903 |
D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0060 |
Windows |
UMD DDI Min Version D3D12DDI_SUPPORTED_0043, 19H1 |
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Describes the output of the resolve operation.
The output resource for resolved motion vectors. Motion vectors are resolved to a DXGI_FORMAT_R16G16_SINT 2D texture. The resolved data is expected to be a signed 16-byte integer with quarter pel unit,s with the X vector component stored in the R component and the Y vector component stored in the G component. Motion vectors are stored in a 2D layout that corresponds to the pixel layout of the original input textures.
Specifies the output origin of the motion vectors. The remaining sub-region must be large enough to store all motion vectors per block specified by the input PixelWidth/PixelHeight and the D3D12DDI_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_0053.