UID | title | description | ms.date | keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.lib | req.dll | req.irql | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | targetos | tech.root | f1_keywords | topic_type | api_type | api_location | api_name | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NC:d3dkmthk.PFND3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE |
PFND3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE (d3dkmthk.h) |
Implemented by the client driver to submit a signal to the hardware queue. |
03/04/2022 |
|
d3dkmthk.h |
Windows |
display |
|
|
|
|
|
Implemented by the client driver to submit a signal to the hardware queue.
PFND3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE PfnD3dkmtSubmitSignalSyncObjectsToHwQueue;
NTSTATUS PfnD3dkmtSubmitSignalSyncObjectsToHwQueue(
const D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE *unnamedParam1
)
{...}
Pointer to a D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure.
The method returns STATUS_SUCCESS if the operation succeeds. Otherwise, this method might return an appropriate NTSTATUS error code.
Register your implementation of this callback function by setting the appropriate member of D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE and then calling PfnD3dkmtSubmitSignalSyncObjectsToHwQueue.