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NC:d3dumddi.PFND3DDDI_SETVIDEOPROCESSRENDERTARGET |
PFND3DDDI_SETVIDEOPROCESSRENDERTARGET (d3dumddi.h) |
The SetVideoProcessRenderTarget function sets the render target surface that is used for video processing. |
display\setvideoprocessrendertarget.htm |
display |
05/10/2018 |
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PFND3DDDI_SETVIDEOPROCESSRENDERTARGET, PFND3DDDI_SETVIDEOPROCESSRENDERTARGET callback, SetVideoProcessRenderTarget, SetVideoProcessRenderTarget callback function [Display Devices], UserModeDisplayDriver_Functions_8ce2d981-2c69-45e9-a2e2-eba9026be1a0.xml, d3dumddi/SetVideoProcessRenderTarget, display.setvideoprocessrendertarget |
d3dumddi.h |
D3dumddi.h |
Desktop |
Available in Windows Vista and later versions of the Windows operating systems. |
Windows |
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The SetVideoProcessRenderTarget function sets the render target surface that is used for video processing.
A handle to the display device (graphics context).
pData [in]
A pointer to a D3DDDIARG_SETVIDEOPROCESSRENDERTARGET structure that describes the render target surface that is used for video processing.
SetVideoProcessRenderTarget returns one of the following values:
Return code | Description |
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S_OK | The render target surface is successfully set. |
E_OUTOFMEMORY | SetVideoProcessRenderTarget could not allocate the required memory for it to complete. |
SetVideoProcessRenderTarget can be called only outside of a VideoProcessBeginFrame/VideoProcessEndFrame block.
All video processing render targets are created by setting the D3DDDI_RESOURCEFLAGS.VideoProcessRenderTarget bit-field flag in the Flags member of the D3DDDIARG_CREATERESOURCE structure in a call to the CreateResource function.