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lamparraybitmapeffect.md

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-api-id -api-type ms.custom
T:Windows.Devices.Lights.Effects.LampArrayBitmapEffect
winrt class
RS5

Windows.Devices.Lights.Effects.LampArrayBitmapEffect

-description

Renders a series of images to selected lamp indexes on the device.

-remarks

Effect captures a series of images, by the caller subscribing to the BitmapRequested event and calling UpdateBitmap when triggered. This allows for images created on-the-fly to be supplied to the effect.

Best effort is made to create a 2D composition of requested lamps and scale up/down images.

Before you can play an effect, you must append it to a LampArrayEffectPlaylist (see Append).

If a LampArray is bound to a LampArrayBitmapEffect and it disconnects, progress of the effect continues as a no-op. No exception/error is thrown/returned.

-examples

:::row::: :::column:::

    [LampArray sample](https://github.com/microsoft/Windows-universal-samples/tree/main/Samples/LampArray)
    
    Demonstrates how to control RGB lighting of peripheral devices using the [**Windows.Devices.Lights**](/uwp/api/windows.devices.lights) and [**Windows.Devices.Lights.Effects**](/uwp/api/windows.devices.lights.effects) APIs.

:::column-end:::
:::column:::

    [AutoRGB Sample](https://github.com/microsoft/Dynamic-Lighting-AutoRGB)
    
    Demonstrates how to extract a single, representative color from a desktop screen and use it to illuminate LED lamps on a connected RGB device.
        
:::column-end:::

:::row-end:::

-see-also

Lighting and Illumination (www.usb.org), Dynamic lighting