Event devices are generic input devices that are exposed in /dev/input
.
This includes USB peripherals (Keyboards, Controllers, Joysticks or Mouse) as well as potentially bluetooth devices.
A specific usecase for this could be, if a Zero Delay Arcade USB Encoder is used to wire arcade buttons instead of using GPIO pins.
These device interface support various kinds of input events, such as press, movements and potentially also outputs (eg. rumble, led lights, ...). Currently only the usage of button presses as input is supported.
This functionality was previously implemented under the name of USB buttons.
The devices and their button mappings need to be mapped in the configuration file.
To configure event devices, first add the plugin as an entry to the module list of your main configuration file shared/settings/jukebox.yaml
:
modules:
named:
event_devices: controls.event_devices
And add the following section with the plugin specific configuration:
evdev:
enabled: true
config_file: ../../shared/settings/evdev.yaml
The actual configuration itself is stored in a separate file. In this case in ../../shared/settings/evdev.yaml
.
The configuration is structured akin to the configuration of the GPIO devices.
In contrast to gpio
, multiple devices (eg arcade controllser, keyboards, joysticks, mice, ...) are supported, each with their own input_devices
(=buttons). output_devices
or actions other than on_press
are currently not yet supported.
devices: # list of devices to listen for
{device nickname}: # config for a specific device
device_name: {device_name} # name of the device
exact: False/True # optional to require exact match. Otherwise it is sufficient that a part of the name matches
input_devices: # list of buttons to listen for for this device
{button nickname}:
type: Button
kwargs:
key_code: {key-code}: # evdev event id
actions:
on_press: # Currently only the on_press action is supported
{rpc_command_definition} # eg `alias: toggle`
The {device nickname}
is only for your own orientation and can be choosen freely.
For each device you need to figure out the {device_name}
and the {event_id}
corresponding to key strokes, as indicated in the sections below.
The {device_name}
can be identified using the following Python snippet:
import evdev
devices = [evdev.InputDevice(path) for path in evdev.list_devices()]
for device in devices:
print(device.path, device.name, device.phys)
The output could be in the style of:
/dev/input/event1 Dell Dell USB Keyboard usb-0000:00:12.1-2/input0
/dev/input/event0 Dell USB Optical Mouse usb-0000:00:12.0-2/input0
In this example, the {device_name}
could be DELL USB Optical Mouse
.
Note that if you use the option exact: False
, it would be sufficient to add a substring such as USB Keyboard
.
The key code for a button press can be determined using the following code snippet:
import evdev
device = evdev.InputDevice('/dev/input/event0')
device.capabilities(verbose=True)[('EV_KEY', evdev.ecodes.EV_KEY)]
With the InputDevice
corresponding to the path from the output of the section {device_name}
(eg. in the example /dev/input/event0
would correspond to Dell Dell USB Keyboard
).
If the naming is not clear, it is also possible to empirically check for the key code by listening for events:
from evdev import InputDevice, categorize, ecodes
dev = InputDevice('/dev/input/event1')
print(dev)
for event in dev.read_loop():
if event.type == ecodes.EV_KEY:
print(categorize(event))
The output could be of the form:
device /dev/input/event1, name "DragonRise Inc. Generic USB Joystick ", phys "usb-3f980000.usb-1.2/input0"
key event at 1672569673.124168, 297 (BTN_BASE4), down
key event at 1672569673.385170, 297 (BTN_BASE4), up
In this example output, the {key-code}
would be 297
Alternatively, the device could also be setup without a mapping.
Afterwards, when pressing keys, the key codes can be found in the log files. Press various buttons on your device,
while watching the logs with tail -f shared/logs/app.log
.
Look for entries like No callback registered for button ...
.
The RPC command follows the regular RPC command rules as defined in the following documentation.
A complete configuration example for a USB Joystick controller can be found in the examples.