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wip
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MikeDX committed Jan 29, 2016
1 parent 4f892bd commit 778a761
Showing 1 changed file with 32 additions and 19 deletions.
51 changes: 32 additions & 19 deletions columns.PRG
Expand Up @@ -98,13 +98,14 @@ levels[20]=10,40,80,120,150,180,210,240,270,300,330,360,390,420,450,480,510,1000
struct keys[maxgames]
left;
right;
up;
down;
swap;
start;
auto;
end=_left,_right,_down,_space,_1,_3,
_a,_d,_s,_w,_2,_4,
_left,_right,_down,_space,_1,_3,
end=_left,_right,_up,_down,_space,_1,_3,
_a,_d,_w,_s,_w,_2,_4,
_left,_right,_up,_down,_space,_1,_3,
;
// set attract mode

Expand All @@ -119,6 +120,7 @@ begin

// setup our video mode
set_mode(320240);
set_fps(50,2);

// load our graphics
load_fpg("columns/columns.FPG");
Expand Down Expand Up @@ -341,16 +343,22 @@ begin
// xpos now only used to setup the scroll / region
define_region(num+1,xpos,ypos,96,208);
start_scroll(num+1,file,0,301,num+1,15);

// put the folowing in an array!

if(num==0)
write_int(1,120,114,3,&gameinfo[num].score);
write_int(1,120,154,3,&gameinfo[num].level);
write_int(1,120,186,3,&gameinfo[num].jewelcount);
define_region(num+1+maxgames,128,64,40,46); // score region
end

if(num==1)
write_int(1,198,138,5,&gameinfo[num].score);
write_int(1,198,178,5,&gameinfo[num].level);
write_int(1,198,210,5,&gameinfo[num].jewelcount);
define_region(num+1+maxgames,160,88,40,46); // score region

end

//jewelcount);
Expand Down Expand Up @@ -405,16 +413,18 @@ begin

if(key(keys[num].auto) || gameinfo[num].autoplay==1)
gameinfo[num].autoplay=1;
gameinfo[num].jewels=6;//rand(5,6);
//gameinfo[num].jewels=6;//rand(5,6);

end


if(key(keys[num].start) || key(keys[num].swap) || key(keys[num].auto))
if(key(keys[num].start) || key(keys[num].swap) || key(keys[num].up) || key(keys[num].auto))
gameinfo[num].autoplay=0;
gameinfo[num].score=0;
gameinfo[num].level=0;
gameinfo[num].jewelcount=0;
gameinfo[num].jewels=4;
gameinfo[num].played=0;

signal(gameinfo[num].playerid,s_kill_tree);
//frame;
Expand Down Expand Up @@ -509,6 +519,9 @@ begin

if(gameinfo[num].jewelcount>levels[gameinfo[num].level])
gameinfo[num].level++;
if(gameinfo[num].level<3)
gameinfo[num].jewels=gameinfo[num].level+4;
end
sound(sounds[4],256,256);
end

Expand Down Expand Up @@ -727,7 +740,7 @@ if(gameinfo[num].smash>0 && gameinfo[num].grid[xpos].col[ypos]<0)

end

if(gameinfo[num].played==0 && gameinfo[num].grid[xpos].col[ypos]>0 &&
if(gameinfo[num].level<2 && gameinfo[num].played==0 && gameinfo[num].grid[xpos].col[ypos]>0 &&
gameinfo[num].grid[xpos].matched[ypos]>0)

if(timer[0]%20<10);
Expand Down Expand Up @@ -1037,10 +1050,10 @@ repeat

// auto play
if(gameinfo[num].autoplay==1)
if(key(keys[num].start || key(keys[num].swap)))
gameinfo[num].gameover=1;
break;
end
//if(key(keys[num].start || key(keys[num].swap)))
// gameinfo[num].gameover=1;
// break;
// end

gameinfo[num].autoswap=0;
gameinfo[num].autoleft=0;
Expand Down Expand Up @@ -1069,7 +1082,7 @@ repeat

end

if(scan_code == keys[num].swap || gameinfo[num].autoswap==1)
if(key(keys[num].swap) || gameinfo[num].autoswap==1)
//if(gameinfo[num].autoplay==0);
sound(sounds[6],256,256);
//end
Expand All @@ -1091,7 +1104,7 @@ repeat



if(gameinfo[num].autoleft==1 || (scan_code == keys[num].left && xpos>0))
if(gameinfo[num].autoleft==1 || (key(keys[num].left) && xpos>0))
if(gameinfo[num].grid[xpos-1].col[ypos]==0 &&
gameinfo[num].grid[xpos-1].col[ypos-1*(ypos>0)]==0)
x-=16;
Expand All @@ -1102,7 +1115,7 @@ repeat



if(gameinfo[num].autoright==1 || (scan_code == keys[num].right && xpos<5))
if(gameinfo[num].autoright==1 || (key(keys[num].right) && xpos<5))
if(gameinfo[num].grid[xpos+1].col[ypos]==0 &&
gameinfo[num].grid[xpos+1].col[ypos-1*(ypos>0)]==0)
x+=16;
Expand Down Expand Up @@ -1150,7 +1163,7 @@ repeat
gameinfo[num].grid[xpos].col[ypos]=gameinfo[num].play[2];
end
//end
else
else
gameinfo[num].gameover=1;
end

Expand All @@ -1162,17 +1175,17 @@ repeat
frame;
x=-100;
y=-100;
frame(200);
//frame(200);
end

end
end

if(gameinfo[num].autoplay==1)
frame(5);
else
//if(gameinfo[num].autoplay==1)
// frame(5);
//else
frame;
end
//end

//if(!gameinfo[num].autodown && !gameinfo[num].auto)
// frame;
Expand Down

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