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Releases: MineExplorer/IC_Libraries

EnergyNet v10

05 Jul 15:14
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Fixed rounding of float energy amounts

VanillaRecipe v5

06 Feb 17:40
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Fixed bug on adding recipe ingredients with data 0 to modded workbench

VanillaRecipe v4

08 Nov 15:23
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  • added addShapedRecipe and addShapelessRecipe methods
  • vanilla ids can be written with "minecraft:" namespace

VanillaRecipe-v3

26 Oct 15:38
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  • 1.16 support using auto-generated behavior pack.
    Behavior packs folder should be added in build.config and registered in library using setBehaviorPath method.
  • added method deleteRecipe(name: string)

TileRender v21

26 Oct 15:45
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Changelog:

  • rewritten in typescript
  • added method setShapeWithRotation(id, data, boxes)
  • added raycast models generation
  • fixed getRotatedBoxVertexes
  • setupWireModel creates item model for block
  • reverse compatibility for setCropModel and setPlantModel methods

StorageInterface v12

06 Aug 23:34
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This library adds interfaces for containers and liquid storages and methods to transfer items and liquids between them.
Documentation (Russian): https://wiki.mineprogramming.org/index.php/InnerCore/Libs/StorageInterface

Changelog

  • getOutputSlots can return empty slots for tile entities

EnergyNet v9

12 Jun 15:46
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  • EnergyGrids rebuild when wire blocks were exploded
  • Bug fixes

StorageInterface v11

01 Apr 23:30
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This library adds interfaces for containers and liquid storages and methods to transfer items and liquids between them.
Documentation (Russian): https://wiki.mineprogramming.org/index.php/InnerCore/Libs/StorageInterface

Changelog

  • The library supports items with negative ids
  • Added fields to StorageInterface:
  • liquidUnitRatio parameter
  • getInputTank(side)
  • getOutputTank(side)
  • receiveLiquid(liquidStorage, liquid, amount)
  • extractLiquid(liquidStorage, liquid, amount)
  • Removed fields: addLiquid. getLiquid, getLiquidStored, getLiquidStorage

EnergyNet v8

30 Mar 10:56
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Bug fixes and API improvements.

EnergyNet v7

04 Mar 22:24
c20a85c
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Refactored in Typescript, got new API and adapted for multiplayer.