Convert phrases into emotes as specified in the Made in Abyss resource pack. Bondrewd likes his emotes.
Emotes start at \uEBAF
(Bondrewd And Friends) and increment for each additional emote.
Add an entry in the list of emotes in the config. They will be converted to :<emote-name>:
format in-game.
Place the default.json
file in the /plugins/BondrewdLikesHisEmotes/convert/
folder and it will be included.
Place the generated /plugins/BondrewdLikesHisEmotes/default.json
file in the /assets/minecraft/font/
directory of the resource pack, and place all images in the /assets/minecraft/textures/emotes/
folder or wherever specified by the config.
bondrewdemotes.emote.<emote>
- Permission to use the specified emote. OP by default. Doesn't actually prevent the user from typing emotes, it just stops them from showing up in the list.bondrewdemotes.all
- Permission to use all emotes. OP by default. Doesn't actually prevent the user from typing emotes, it just stops them from showing up in the list.bondrewdemotes.reload
- Permission to use the reload command. OP by default.bondrewdemotes.list
- Permission to use the list command. True by default.bondrewdemotes.admin
- Permission to use all the emotes and commands. OP by default.
/emote list
- List all the emotes that the player has permission for./emote reload
- Reload the list of valid emotes
In the cases where providing :<emote>:
doesn't work, or you'd like to use it in a plugin, then you can use the PlaceholderAPI expansion with the namespace %emote_<emote>%
.
Note that it is possible for players to copy and paste the corresponding unicode character directly into chat and bypass permissions.