Adding Custom Resources
User-created content can be added to the Minecraft Transit Railway mod via resource packs. Currently, players can add the following:
- Texture variants for existing trains
- New textures or text for railway signs
It is highly recommended to be familiar with creating a resource pack before proceeding with this guide.
The file mtr_custom_resources.json
is the main file that will get loaded. This file defines custom content for the mod to register. It must be placed under the mtr
namespace; in other words, it must have the file path of assets/mtr/mtr_custom_resources.json
.
To add texture variants, the custom_trains
JSON object should be added to mtr_custom_resouces.json
. Each JSON object under custom_trains
, representing a texture variant for a train, should have a unique key and serveral required entries.
Key | Data Type | Description | Notes |
---|---|---|---|
name |
String | The name to be shown on dashboards when selecting trains for a route | Required |
color |
String (colour hex code) | The colour to be shown on dashboards when selecting trains for a route | Optional, defaults to the colour black if none specified |
base_train_type |
String (train ID) | The train model to apply the texture on | Required, see the trains page for a list of train identifiers |
texture_id |
String (texture ID) | The namespaced ID of the texture file | Required |
An example is shown below.
{
"custom_trains": {
"my_custom_train": {
"name": "My Custom SP1900 Train",
"color": "FEC5E5",
"base_train_type": "sp1900",
"texture_id": "mtr:custom_directory/custom_sp1900.png"
}
}
}
To add new railway signs textures or text, the custom_signs
JSON object should be added to mtr_custom_resouces.json
. Each JSON object under custom_signs
, representing a new sign, should have a unique key and serveral required entries.
Key | Data Type | Description | Notes |
---|---|---|---|
texture_id |
String (texture ID) | The namespaced ID of the texture file | Required |
flip_texture |
Boolean | If true , the texture will be flipped horizontally |
Optional |
custom_text |
String | If set, the text will be shown to the right of the image; the pipe character | is supported, for example 客務中心|Customer Service Centre
|
Optional |
flip_custom_text |
Boolean | If custom_text is set and flip_custom_text is true , the text will be shown to the left of the image |
Optional |
small |
Boolean | If true , the image will be rendered with a margin around it |
Optional |
background_color |
String (colour hex code) | The colour for the backgound | Optional, defaults to the colour black if none specified |
An example is shown below.
{
"custom_signs": {
"my_custom_sign": {
"texture_id": "mtr:custom_directory/custom_sign.png",
"flip_texture": false,
"custom_text": "你好|Hello",
"flip_custom_text": false,
"small": true,
"background_color": "1167B1"
}
}
}
Use a JSON validator to check for any syntax errors of the JSON files.
The resource pack (zip file) can be installed either clientside or as a server resource pack. If installed as a server resource pack, all players joining the server will be able to see the new additions after accepting the server resource pack.
Download the example resource pack to see a full example and to test out the functionality.