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[1.7.10_pre4] No sound in eclipse build #103
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Add --assetIndex 1.7.10 to the program arguments. That should fix it |
Unfortunately not. Even with that argument added I'm still getting the same errors and no sound. |
the proper asset index and asset dir options should solve this. We are working on giving FG more control over the launch process for devs so we can fix things like this on the FG side. |
Can be fixed with the following for now. Just add this to your run configuration as arguments.
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Had to use the full path instead of the tilde. Using --assetIndex 1.7.10 --assetsDir C:/Users/Sarkahn/.gradle/caches/minecraft/assets The sound is working in my Eclipse build now. No reason to keep this open. |
I have found the same problem with Intellij. none of the mentoned fixes worked for me (I am using a mac 😦 ) |
So am I. For the Dir one, start with Users/xxx/.gradle/etc... |
Same problem here. Adding the argument mentioned in Sarkahn's fix (with my username instead) didn't work for me. Probably because I don't have a .gradle folder. |
No, closing it was just fine, you as a modder/programmer should know how to follow directions and provide the necessary parameters to the program you are trying to run. |
I came across the arguments sarkahn gave as well, however when I try to launch the game now, it gives me a joptsimple.MultipleArgumentsForOptionException . How do I go about fixing that then? |
By using the new GradleStart class and not passing in arguments. |
I chose to fix this issue by copying the contents of the assets folder (found in the project files folder /eclipse/assets) to ~/.gradle/caches/minecraft/assets. This was heavily hinted at when I received the "joptsimple.MultipleArgumentsForOptionException" error. I wasn't able to find a non-bytecode GradleStart or a reference to one with a quick search through the references or code... editing a file that is partially bytecode probably isn't many people's strong suit. Please consider these suggestions (if you haven't already):
1 will prevent lots of "bug" reports about non-working sound |
You do not edit GradleStart the entire point of GradleStart is to need NO arguments, NO editing, NOTHING. You just select it as your main class and DONE.
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a more appropriate response would be "we are planning on addressing this as soon as possible" and then fixing it when you have time.
Also, if having to be social and/or helpful upsets you the solution is simple: Let other people be social and/or helpful. |
My friend, you are mistaken on so many things.
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And now you're telling me what I should do and say, no this just doesn't fly. Locked and g'day sir. Before you come back please do your homework so you do not sound like a complete moron and waste our time. |
As it says, sound doesn't work in the eclipse project. I get nonstop Unable to play unknown soundEvent errors. I've tried pointing the Working Space at different spots but it seems like the directory structure has changed since 1.7.2 and I couldn't get it working.
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