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偷着乐
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偷着乐

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Minghou-Lei/README.md

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  • Currently working as a Game Engine Developer for Kingsoft in China
  • Mainly use #C-sharp #ShaderLab and #HLSL
  • Find me On LinkedIn, 脉脉, instagram
  • {...♥️} #SpreadLove #WeRaceAsOne🏎🌈 #StandWithUkriane

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Popular repositories Loading

  1. GPU-Skinning-Demo GPU-Skinning-Demo Public

    GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

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    使用BlankerL提供的数据仓库实现的新型冠状病毒疫情数据可视化

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  3. Realtime-point-light-shadows-in-unity-URP Realtime-point-light-shadows-in-unity-URP Public

    Added support for real-time point light shadows of unity 2020 URP

    Mathematica 42 9

  4. unity-texture-debugger unity-texture-debugger Public

    A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

    C# 12 2

  5. SSAO-Demo SSAO-Demo Public

    一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c

    C# 8 1

  6. Light-Probe-Demo Light-Probe-Demo Public

    我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1

    C# 8 1