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fix: NetworkRoomManager.minPlayers is now protected so it's available…
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… for derived classes.
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Chris Langsenkamp committed May 7, 2020
1 parent 7a17790 commit 3179f08
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/Mirror/Components/NetworkRoomManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ public struct PendingPlayer
[FormerlySerializedAs("m_MinPlayers")]
[SerializeField]
[Tooltip("Minimum number of players to auto-start the game")]
int minPlayers = 1;
protected int minPlayers = 1;

[FormerlySerializedAs("m_RoomPlayerPrefab")]
[SerializeField]
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