Skip to content

Commit

Permalink
feat: Allow Multiple Network Animator (#1778)
Browse files Browse the repository at this point in the history
  • Loading branch information
MrGadget committed Apr 26, 2020
1 parent b3cbd5c commit 34a76a2
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion Assets/Mirror/Components/NetworkAnimator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,6 @@ namespace Mirror
/// <para>If the object has authority on the server, then it should be animated on the server and state information will be sent to all clients. This is common for objects not related to a specific client, such as an enemy unit.</para>
/// <para>The NetworkAnimator synchronizes all animation parameters of the selected Animator. It does not automatically sychronize triggers. The function SetTrigger can by used by an object with authority to fire an animation trigger on other clients.</para>
/// </remarks>
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkAnimator")]
[RequireComponent(typeof(NetworkIdentity))]
[HelpURL("https://mirror-networking.com/docs/Components/NetworkAnimator.html")]
Expand Down

0 comments on commit 34a76a2

Please sign in to comment.