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fix: NullReferenceException destroying objects (#526)
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These are giving NullReferenceException,  they should not be
necesary because unityevents automatically removes subscribers
when they are destroyed.
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paulpach committed Jan 9, 2021
1 parent 328637b commit 3ad2608
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Showing 2 changed files with 0 additions and 17 deletions.
9 changes: 0 additions & 9 deletions Assets/Mirror/Runtime/ClientObjectManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -99,15 +99,6 @@ internal void RegisterMessageHandlers()
client.Connection.RegisterHandler<RpcMessage>(OnRpcMessage);
}

void OnDestroy()
{
client.Connected.RemoveListener(OnClientConnected);
client.Disconnected.RemoveListener(OnClientDisconnected);

if (networkSceneManager != null)
networkSceneManager.ClientSceneChanged.RemoveListener(OnClientSceneChanged);
}

static bool ConsiderForSpawning(NetworkIdentity identity)
{
// not spawned yet, not hidden, etc.?
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8 changes: 0 additions & 8 deletions Assets/Mirror/Runtime/ServerObjectManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -70,14 +70,6 @@ internal void RegisterMessageHandlers(INetworkConnection connection)
connection.RegisterHandler<ServerRpcMessage>(OnServerRpcMessage);
}

void OnDestroy()
{
server.Started.RemoveListener(SpawnOrActivate);
server.Authenticated.RemoveListener(OnAuthenticated);
networkSceneManager.ServerChangeScene.RemoveListener(OnServerChangeScene);
networkSceneManager.ServerSceneChanged.RemoveListener(OnServerSceneChanged);
}

void OnAuthenticated(INetworkConnection connection)
{
RegisterMessageHandlers(connection);
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